A-level Topics

RC Circuit

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This is meant for the A-level topic of Circuits, for which students have to describe and represent the variation with time, of quantities like current, charge and potential difference, for a capacitor that is charging or discharging through a resistor, using equations of the form $x = x_0e^{-\frac{t}{\tau}}$ or $x = x_0(1 – e^{-\frac{t}{\tau}})$, where $\tau = RC$ is the time constant.

This GeoGebra interactive by Dave Nero is well-designed. It illustrates how the charge, voltage, and current in an RC circuit change over time. You can adjust the resistance, capacitance, and supply voltage using the sliders provided. The two circuit switches can be opened or closed by selecting the check boxes. A drop-down menu allows you to choose which quantity to display on the graph, and pressing the play button in the lower left corner starts the time-dependent plot.

When a capacitor is connected in series with a resistor, the changes in current, charge and potential difference follow an exponential pattern, controlled by the time constant $\tau = RC$.

During charging, the capacitor begins with no charge, so the battery’s full potential difference appears across the resistor, giving a maximum initial current. As charge accumulates on the plates, the potential difference across the capacitor rises. This reduces the potential difference across the resistor, causing the current to decrease. The charge on the capacitor and its potential difference both increase with time according to the equation $x = x_0 \left(1 – e^{-t/\tau}\right)$, approaching their maximum values asymptotically. Meanwhile, the current decreases exponentially with time, following $x = x_0 e^{-t/\tau}$.

During discharging, the capacitor starts with an initial charge and potential difference. Once connected across the resistor, this stored energy drives a current in the circuit. As the charge leaves the plates, the potential difference across the capacitor falls. Both charge and potential difference decrease exponentially with time according to $x = x_0 e^{-t/\tau}$, and the current also decays exponentially to zero, reversing direction compared to charging.

The time constant $\tau = RC$ sets the rate of change. After one time constant, a charging capacitor reaches about 63% of its final charge, or a discharging capacitor falls to about 37% of its initial charge. After about five time constants, the process is practically complete.

Bouncing ball with energy loss

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This simulation offers a clear and interactive way to explore the motion of a ball bouncing on the ground, highlighting how displacement, velocity, and acceleration change over time. On the left, you’ll see the animation of the ball with vectors showing its position (green), velocity (pink), and acceleration (blue). The sliders at the top allow you to adjust the starting height, the percentage of energy lost on each bounce, and whether air resistance is included. You can pause, reset, or let the motion run continuously, while the time slider doubles as a scrubber when the simulation is paused.

On the right, the three graphs display how each physical quantity varies with time. The position–time graph shows the ball’s vertical displacement, always measured relative to the lowest point of its center of mass. The velocity–time graph alternates between negative and positive values, reflecting the downward and upward motion during each bounce, while the acceleration–time graph remains mostly constant at –g, with spikes at the moment of collision. Together, the animation and graphs help link the visual motion with the quantitative data, reinforcing the relationships between these variables.

The underlying theory follows Newton’s laws of motion. The ball accelerates downwards under gravity until it collides with the ground, where it loses some energy depending on the restitution factor. This is why the bounce height diminishes over time. The velocity vector shows not only the speed but also the direction of motion, while the acceleration vector indicates that gravity always acts downward, regardless of whether the ball is rising or falling. By adjusting energy loss during each collision and air resistance, you can model more realistic scenarios and see how dissipative forces affect motion, making this a powerful tool to visualize the physics of bouncing objects.

Dropping with air resistance

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This simulation lets you watch two equal-size spheres (light and heavy) fall, while you see their free-body diagrams (FBDs) and a velocity–time graph update in real time.

Press Start to run and Pause to discuss a moment in time. Reset restarts from rest. Use Zoom to read the force vectors clearly. Toggle Air Resistance to compare an idealised fall (no drag) with a more realistic one (drag on). The small info panel shows the current speeds and, when drag is on, each sphere’s terminal velocity.

What to look for

  • Without air resistance: Each FBD shows only weight downward. Acceleration is constant at ggg, so the velocity–time graph is a straight line from the origin for both spheres (same slope, because mass doesn’t matter when no drag acts).
  • With air resistance: A drag arrow appears upward and grows with speed. The heavy sphere’s velocity rises faster at first (its weight is larger), but both curves flatten as drag increases, and the acceleration vector shrinks toward zero. Dotted segments indicate when the two curves overlap closely.

Theory in one breath

In air, we model drag as proportional to speed: $F_\text{drag}=kv$

Net force is $ma=mg−kv \quad\Rightarrow a=g−\dfrac{k}{m}v$

As v grows, the term $\dfrac{k}{m}v$ eats into $g$, so acceleration falls.

Terminal velocity happens when forces balance: $mg=kv$​, so $v_t=\dfrac{mg}{k}$

Heavier mass ⇒ larger $v_t$​. That’s why the heavy sphere ultimately settles at a higher speed and takes longer to level off. With drag off, the model is simply $a=g$ and $v=gt$.

How to teach with it (fast)

  1. Start with Air Resistance off: Pause after a second—ask why both lines match and why only weight appears on the FBDs.
  2. Turn Air Resistance on: Run, then pause midway. What changed in the FBDs? Why is acceleration smaller now?
  3. Let it run until the acceleration vectors nearly vanish: connect “flat graph” with “balanced forces,” then read off different terminal velocities.

That’s it: start, pause, notice which vector changed, and link the picture to the equation.

3D view of forces on parallel currents using GeoGebra

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The simulation serves to show how the magnetic field of one current-carrying wire exerts a force on another current-carrying wire.

When two wires are placed parallel to each other and carry electric currents, each wire produces its own magnetic field. The magnetic field around a straight current-carrying conductor forms concentric circles, and the direction of these circles can be determined by the right-hand grip rule: if you point your thumb along the direction of the current, your curled fingers show the direction of the magnetic field lines.

Because of this, one wire is always sitting inside the magnetic field created by the other. The moving charges in the second wire—that is, the current—interact with this magnetic field and experience a force. The strength of the force depends on the current in both wires and the distance between them, while the direction of the force can be worked out using Fleming’s left-hand rule or simply by considering how the two fields interact.

Magnetic field patterns between two parallel currents interact in such a way as to form either an attraction (for currents in same direction) or a repulsion (for opposite currents)

If the currents in the two wires flow in the same direction, the magnetic fields between the wires reinforce each other, producing a stronger field outside the pair and a weaker field between them. This imbalance pulls the wires towards each other, so they attract. On the other hand, if the currents run in opposite directions, the magnetic fields between the wires reinforce instead, while the fields outside are weakened. The result is a pushing apart of the two wires, so they repel each other.

In short, the force on parallel wires arises because each wire generates a magnetic field that acts on the current in the other. Identifying the force is straightforward once you know the directions of the currents: currents in the same direction cause attraction, while currents in opposite directions cause repulsion.

Temperature and Pressure of Gas

This interactive HTML5 simulation models the behavior of gas particles in a fixed-volume container, allowing users to explore the relationships between temperature, pressure, and particle motion. Users can adjust the temperature using a slider, which directly affects the speed of the particles based on kinetic theory. As particles collide with the container walls, they briefly turn red to visually indicate wall interactions—collisions that contribute to pressure. A real-time pressure gauge on the side rises proportionally with temperature, consistent with the ideal gas law.

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500 K

According to the kinetic model of matter, gases consist of a large number of small particles (atoms or molecules) moving randomly and continuously in all directions. These particles have kinetic energy, which depends on temperature.

As temperature increases, the average kinetic energy of the gas particles increases. This means the particles move faster. Since pressure arises from particles colliding with the walls of the container, faster-moving particles collide more frequently and with greater force. These more energetic collisions result in a higher pressure on the container walls.

In a fixed volume, this explains why pressure is directly proportional to temperature (in kelvin), a relationship described by: $$ P \propto T $$
(if volume and number of particles are constant)

AC Generator Simulator

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An AC generator, or alternator, is a device that converts mechanical energy into electrical energy by means of electromagnetic induction. At its core, the generator consists of a coil of wire that is made to rotate within a magnetic field. This magnetic field is usually produced by permanent magnets or electromagnets positioned so that their field lines pass through the area enclosed by the coil.

As the coil rotates, it cuts through the magnetic field lines. This motion causes the magnetic flux linkage through the coil to change over time. According to Faraday’s Law of Electromagnetic Induction, whenever there is a change in magnetic flux linkage through a circuit, an electromotive force (emf) is induced in the circuit. The faster the coil rotates or the stronger the magnetic field, the greater the rate of change of flux, and thus, the greater the induced emf.

The rotation causes the magnetic flux to vary in a sinusoidal manner, leading to an emf that also varies sinusoidally. This means the direction of the induced current reverses every half-turn, producing an alternating current (AC). The expression for the induced emf is typically given by: $\epsilon(t)=NBA\omega \sin⁥( \omega t)$

where $N$ is the number of turns in the coil, $B$ is the magnetic flux density, $A$ is the area of the coil, $\omega$ is the angular velocity of rotation, and $t$ is time.

To extract the current from the spinning coil without tangling wires, slip rings are connected to the ends of the coil. These rotate with the coil and maintain contact with carbon brushes, which allow the generated current to flow into an external circuit.

In essence, an AC generator works by continually rotating a coil within a magnetic field, causing a periodic change in magnetic flux that induces an alternating voltage. This principle is the foundation of electricity generation in power stations around the world.